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Make a video, start to finish

A worked example. Take a 30-second script and finish it in the editor, with the options explained at each step.

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Start with the script#

This walkthrough follows one short promo from a written script to an exported file. Follow along with your own words and footage. Every step names your options, so you can choose differently where your edit needs it.

promo.txt

Create the project#

This happens in VideoDraft Editor, not the ADE window. Open it from Command Center, or from the Editor tab in the right panel of your task. Then choose File > New Project.

New Project asks for a name, a destination, an aspect ratio, a resolution, and a frame rate. These set the canvas every clip is fitted to, so take a moment now.

For this promo: 16:9, 1080p, 30 fps. The project saves as a .vdproject package: one folder holding the timeline, the media list, and generated media. The editor writes each edit to disk within milliseconds, so a crash costs you the current move and nothing more.

Bring in your media#

Press Cmd + I, or drag files onto the Production Drawer, the panel on the left. Its menu holds Media, Colors, Text, Effects, and Transitions, and audio sits under Media with video and stills. You never import captions, because the editor builds them from the speech already on the sequence.

  • The voiceover recording, as a single audio file.
  • Four or five B-roll shots, the cutaway footage that covers the voiceover. Bring in more than you need and trim them down later.
  • A logo or end card still, if you have one.
  • A music bed, at least as long as the finished piece.

Lay down the voiceover#

Drag the voiceover onto an audio track at frame 0. That single clip is now the length of your video, and every later decision is measured against it.

Tracks are layers. Index 0 renders on top, video and images share video tracks, and audio needs an audio track of its own. A video clip that carries sound arrives with a linked audio clip that stays in sync through trims and speed changes.

Tighten the voiceover#

This step saves the most time. The editor transcribes the timeline on your Mac, so you cut by the words rather than by the shape of the audio.

  1. 1Remove dead air first, meaning the quiet stretches with no speech. Silence trimming finds them, deletes them, and slides everything after each cut earlier to close the gap.
  2. 2Then cut by word. Remove filler words everywhere they occur, or select a fumbled phrase in the transcript and delete it.
  3. 3Check each cut. Tight pulls the neighbors close and can sound clipped, balanced keeps a natural beat, and loose leaves breathing room.

Cover the voiceover with shots#

With the voiceover timed, place B-roll on a video track above it. Work down the script line by line. Each sentence gets a shot.

Backspace closes the gap, so every clip after it slides earlier. Use Opt + Backspace to hold the slot open for a shot that has not arrived yet. Trim edges drag outward as well as inward, so a clip can always go back to its full source length.

  • A shot runs long. Set a constant speed from 0.01x to 1000x, or build a ramp, meaning a speed that changes across the clip.
  • Two shots need to blend. A transition attaches to the incoming clip, the second of the pair. Cross dissolve is the default, and dip to black, blur dissolve, whip pan, and cross zoom are there too.
  • Two shots need to share the frame. Use a split screen, grid, or picture-in-picture layout instead of positioning them by hand.

Captions and the end card#

Captions come from the speech already on the timeline. You do not select a clip first. The editor finds the spoken content, transcribes it, and builds styled caption clips on a track of their own.

The script calls for on-screen text at 0:26, which a script marks as a SUPER. Add it as a title over the closing shot, across exactly the frames you want it visible. Titles carry font, size, color, outline, background fill, and the same animation presets.

Grade, mix, and export#

  1. 1Grade the picture, meaning match the color of your shots to each other. Measure with scopes, compare against a reference shot, adjust, and repeat until they match.
  2. 2Put the music on a track under the voiceover, then duck it, meaning lower the music while the voice speaks. Cmd + click the music clip to add a volume keyframe. Pull the level down where the voice comes in, and back up in the gaps.
  3. 3Watch it once, end to end, without touching anything.
  4. 4Export.

Or hand the whole thing to an agent#

Every step above is available to an agent through the same project, undo, and export paths. You can delegate the whole job, or take over at any point, because you are both editing one project rather than trading files.

A prompt that does this walkthrough